Best things to grow in hydroponics rimworld12/11/2023 Thus, one boomalope can run 1.33 generators for 17 tiles of crops and a total of 36 job assignments (17 sowing, 17 harvesting, 1 milking, 1 refueling). Production-wise, one boomalope produces 12 chemfuel every 2 days, while the chemfuel-powered generator consumes 9 chemfuel every 2 days. Assuming growing in regular soil (100% fertility), yield per day is 1.9, meaning you'd need 17 tiles of haygrass to feed one boomalope, not taking into consideration failed harvests due to low-skill growers, delayed harvests due to eclipses, lost harvests due to fire or blight, or any other unforeseen consequence. Since one patch of haygrass harvests into 23 hay, each tile of haygrass supplies 72% (0.71875) of the daily intake of one boomalope. One boomalope needs 1.6 nutrition per day, which is 32 hay. I should point out, though, that I'm not 100% certain of what formulas the game uses, but I will try to interpret them to the best of my ability. I just make chemfuel from corn and call it quits. I've never looked into the specifics before, because I'm by no means a min-maxer. So, taking into the account the power each option generates minus requirements to run it, (Not taking into account pawn work for simplicity's sake) which option would be the most efficeint to use? Preferable both with and without using hydroponics bay (I know you cannot grow hay in hydroponics bays in the base game, but I am considering getting the mods that adds the ability to). ![]() not the best when comes to forming and solving equations. Using Biofuel Refineries, I can grow rice indoors using sunlamps (with hydroponics if the soil is unfavorable), fuel the refineries, then fuel the chemfuel generators. Utilizing boomalopes, I could make an indoors growing area utilizing sunlamps to grow hay to feed them, then milk them for chemfuel to power chemfuel generators. ![]() I have been wanting to create a base that is fully self contained with reliable, consistent power generation (As in not using Solar Panels or Wind Turbines), but am having trouble with the math on the most efficient option available.
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